Atlas Pack
Atlas Pack
Use Atlas Pack to combine multiple textures into a single atlas for efficient GPU storage or sprite-sheet workflows. Each input is placed into a grid cell defined by Grid X and Grid Y dimensions, with cells filled left-to-right, top-to-bottom.
Availability
This node requires Pro.
Common uses
- Connect images to the numbered input ports. Unused cells remain transparent.
- Adjust Input Count to control how many ports are visible on the node.
Input ports
-
None
-
Up to 16 image inputs arranged as a numbered list.
Output ports
out
Port names can depend on the graph or node configuration.
- Single output containing all input images arranged on the grid.
Parameters
| Parameter | Type | Default | Range or values |
|---|---|---|---|
| Grid X | int | 4 | 1 to 8 |
| Grid Y | int | 4 | 1 to 8 |
| Input Count | int | 4 | 1 to 16 |
Behavior
- Inputs are placed into a flat grid without overlap or padding.
- Grid position is determined by input index modulo grid width.
Common mistakes
- All inputs are placed into cells without scaling — input resolutions should match the target cell size for best results.
- The output resolution is determined by the graph resolution, not the inputs.