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Atlas Pack

Atlas Pack

Use Atlas Pack to combine multiple textures into a single atlas for efficient GPU storage or sprite-sheet workflows. Each input is placed into a grid cell defined by Grid X and Grid Y dimensions, with cells filled left-to-right, top-to-bottom.

Availability

This node requires Pro.

Common uses

  • Connect images to the numbered input ports. Unused cells remain transparent.
  • Adjust Input Count to control how many ports are visible on the node.

Input ports

  • None

  • Up to 16 image inputs arranged as a numbered list.

Output ports

  • out

Port names can depend on the graph or node configuration.

  • Single output containing all input images arranged on the grid.

Parameters

ParameterTypeDefaultRange or values
Grid Xint41 to 8
Grid Yint41 to 8
Input Countint41 to 16

Behavior

  • Inputs are placed into a flat grid without overlap or padding.
  • Grid position is determined by input index modulo grid width.

Common mistakes

  • All inputs are placed into cells without scaling — input resolutions should match the target cell size for best results.
  • The output resolution is determined by the graph resolution, not the inputs.

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