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Image Sample

Image Sample

Image Sample is a low-level UV remapping primitive. Red supplies U and green supplies V for every output pixel, while addressing and filtering determine how the source image is read.

Availability

This node requires Pro.

Common uses

  • Build coordinate maps with red for horizontal U and green for vertical V.
  • Use Bilinear for smooth transforms and Nearest for masks, atlases, or pixel art.
  • Choose OpenGL when the coordinate map stores V upward instead of downward.

Input ports

  • image

  • coordinates

  • Image accepts grayscale, RGB, or RGBA data.

  • Coordinates expects U in red and V in green; when absent, an identity UV grid is generated.

Output ports

  • out

  • Preserves the Image input pixel format and supports native 8-bit and 16-bit processing.

Parameters

ParameterTypeDefaultRange or values
Address Modeenumrepeatrepeat, clamp, mirror
Filteringenumbilinearbilinear, nearest
Coordinate Formatenumdirectxdirectx, opengl

Behavior

  • Coordinates controls the default output dimensions; Image controls output format and bit depth.
  • Repeat, Clamp, and Mirror addressing are applied independently to U and V.

Common mistakes

  • Blue and alpha in the Coordinates input are ignored.
  • Repeat maps integer UV boundaries back to the start of the texture.

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