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Normal Map

Normal Map

Use Normal Map to convert height information into tangent-space lighting vectors. It is a core step for producing game-ready normal textures.

Availability

This node is available in the free feature set.

Common uses

  • Use analysis outputs as masks or support maps in blend chains.
  • Pair with levels or threshold nodes to isolate useful map ranges.

Input ports

  • input

  • Usually expects a structured grayscale or height-like input.

Output ports

  • out

  • Outputs one or more analysis maps depending on node type.

Parameters

ParameterTypeDefaultRange or values
Strengthfloat10.01 to 10
Formatboolfalse-

Behavior

  • These nodes compute derived data from shape and height information.
  • Outputs are often best consumed by downstream utility and mixing nodes.

Common mistakes

  • Analysis nodes can be sensitive to noisy or low-contrast inputs.
  • Map interpretation changes with downstream color-space assumptions.

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