Normal Map
Normal Map
Use Normal Map to convert height information into tangent-space lighting vectors. It is a core step for producing game-ready normal textures.
Availability
This node is available in the free feature set.
Common uses
- Use analysis outputs as masks or support maps in blend chains.
- Pair with levels or threshold nodes to isolate useful map ranges.
Input ports
-
input -
Usually expects a structured grayscale or height-like input.
Output ports
-
out -
Outputs one or more analysis maps depending on node type.
Parameters
| Parameter | Type | Default | Range or values |
|---|---|---|---|
| Strength | float | 1 | 0.01 to 10 |
| Format | bool | false | - |
Behavior
- These nodes compute derived data from shape and height information.
- Outputs are often best consumed by downstream utility and mixing nodes.
Common mistakes
- Analysis nodes can be sensitive to noisy or low-contrast inputs.
- Map interpretation changes with downstream color-space assumptions.