Multi Directional Warp
Multi Directional Warp
Use Multi Directional Warp to apply complex directional displacement in 2, 4, or 8 directions simultaneously. Results are blended using Average, Max, or Min modes, or chained sequentially for extreme distortion. It is ideal for breaking up rigid shapes and creating ‘stay-in-place’ noise breakup.
Availability
This node requires Pro.
Common uses
- Use ‘Average’ mode for subtle, centered breakup that doesn’t drift the texture.
- Use ‘Chain’ mode for organic, liquid-like distortions and heavy smearing.
- Combine with high Intensity values for marble-like appearances.
Input ports
-
input -
intensityInput -
Requires a primary image input and a mandatory grayscale intensity map.
Output ports
-
out -
Outputs the multi-directionally warped composite image.
Parameters
| Parameter | Type | Default | Range or values |
|---|---|---|---|
| Intensity | float | 0.1 | 0 to 1 |
| Angle | float | 0 | 0 to 360 |
| Mode | enum | average | average, max, min, chain |
| Directions | enum | 1 | 1, 2, 4 |
| Non-Square Expansion | bool | true | - |
Behavior
- Directions 1 applies warp at ‘angle’ and ‘angle + 180’.
- Directions 2 adds ‘angle + 90’ and ‘angle + 270’.
- Directions 4 adds 45-degree intermediate steps for a total of 8 directions.
Common mistakes
- High direction counts (8 directions) combined with large intensity can lead to significant blurring in ‘Average’ mode.
- Chain mode is noticeably more expensive than other modes as it cannot be performed in a single parallel accumulation.