Bevel
Bevel
Use Bevel to turn masks into height and normal-style edge relief data. It is commonly used to add chamfers to decals, trims, and hard-surface details.
Availability
This node requires Pro.
Common uses
- Use analysis outputs as masks or support maps in blend chains.
- Pair with levels or threshold nodes to isolate useful map ranges.
Input ports
-
input -
curve -
Usually expects a structured grayscale or height-like input.
Output ports
-
height -
normal -
Outputs one or more analysis maps depending on node type.
Parameters
| Parameter | Type | Default | Range or values |
|---|---|---|---|
| Distance | float | 0.5 | -1 to 1 |
| Corner Type | enum | round | round, angular |
| Smoothing | float | 0 | 0 to 5 |
| Use Non-Uniform Blur | bool | false | - |
| Use Custom Curve | bool | false | - |
| Normal Intensity | float | 5 | 0 to 50 |
| Normal Format | enum | opengl | opengl, directx |
Behavior
- These nodes compute derived data from shape and height information.
- Outputs are often best consumed by downstream utility and mixing nodes.
Common mistakes
- Analysis nodes can be sensitive to noisy or low-contrast inputs.
- Map interpretation changes with downstream color-space assumptions.