Skip to content

Bevel

Bevel

Use Bevel to turn masks into height and normal-style edge relief data. It is commonly used to add chamfers to decals, trims, and hard-surface details.

Availability

This node requires Pro.

Common uses

  • Use analysis outputs as masks or support maps in blend chains.
  • Pair with levels or threshold nodes to isolate useful map ranges.

Input ports

  • input

  • curve

  • Usually expects a structured grayscale or height-like input.

Output ports

  • height

  • normal

  • Outputs one or more analysis maps depending on node type.

Parameters

ParameterTypeDefaultRange or values
Distancefloat0.5-1 to 1
Corner Typeenumroundround, angular
Smoothingfloat00 to 5
Use Non-Uniform Blurboolfalse-
Use Custom Curveboolfalse-
Normal Intensityfloat50 to 50
Normal Formatenumopenglopengl, directx

Behavior

  • These nodes compute derived data from shape and height information.
  • Outputs are often best consumed by downstream utility and mixing nodes.

Common mistakes

  • Analysis nodes can be sensitive to noisy or low-contrast inputs.
  • Map interpretation changes with downstream color-space assumptions.

View the shared source content