Mirror
Mirror
Use Mirror to enforce bilateral or axis symmetry for seamless designs. It is often applied before detail layering to keep both sides coherent.
Availability
This node is available in the free feature set.
Common uses
- Apply distortions after establishing a stable base pattern.
- Use mild distortion early and stronger effects near the end for control.
Input ports
-
input -
Typically expects an image input plus optional control inputs.
Output ports
-
out -
Outputs transformed image data in the same graph branch.
Parameters
| Parameter | Type | Default | Range or values |
|---|---|---|---|
| Mode | enum | axisX | axisX, axisY, corner |
| Axis X Offset | float | 0.5 | 0 to 1 |
| Axis Y Offset | float | 0.5 | 0 to 1 |
| Invert Axis X | bool | false | - |
| Invert Axis Y | bool | false | - |
| Corner Type | enum | topLeft | topLeft, topRight, bottomLeft, bottomRight |
Behavior
- Distortion nodes remap sampling coordinates rather than direct color values.
- Input continuity strongly influences final distortion quality.
Common mistakes
- Aggressive warps can stretch artifacts and expose seams.
- Coordinate-heavy chains can become hard to debug without checkpoints.