Skip to content

Voronoi

Voronoi

Voronoi divides the image into seeded cells. Distance keeps the original smooth field. Cell walls produces a binary crack mask, Flat cells assigns one seeded value per region, and Sampled cells takes one RGB color from the optional Image input at each cell’s feature point.

Availability

This node requires Pro.

Common uses

  • Use Cell walls and Wall width to make adjustable cracks directly.
  • Use Flat cells as a clear input for Edge Detect or Flood Fill.
  • Connect a color image to Sampled cells to assign one color per cell.

Input ports

  • image

  • Image is optional and used by Sampled cells; other modes ignore it.

Output ports

  • out

  • Distance retains the existing grayscale or multichannel result. Cell walls is grayscale; Flat cells can be grayscale or multichannel; Sampled cells is RGB.

Parameters

ParameterTypeDefaultRange or values
Outputenumdistancedistance, walls, flat, sampled
Wall Widthfloat0.060.005 to 0.3
Frequencyint101 to 128
Randomnessfloat10 to 1
Seedint123450 to 999999
Disorderfloat00 to 1
Distanceenumeuclideaneuclidean, manhattan, chebyshev
Invertboolfalse-
Multichannelboolfalse-
Non-Square Expansionbooltrue-

Behavior

  • Noise nodes are deterministic for a given seed and parameter set.
  • Different noise models create different value distributions and edge behavior.
  • Disorder animates the underlying cell layout on a perfect loop, so 1.0 returns to the same result as 0.0.

Common mistakes

  • Very high frequency values can alias at lower output resolutions.
  • Sampled cells uses seeded colors when Image is disconnected.
  • GPU rendering is available when supported; the CPU path remains the fallback.

View the shared source content