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Flood Fill to Grayscale/Color

Flood Fill to Grayscale/Color

Use Flood Fill to Grayscale/Color with Flood Fill’s Info output and a grayscale or color map. It samples the base map at each region’s bounds center, fills that region with the sampled value, then applies independent stable luminance and hue adjustment/variation.

Availability

This node requires Pro.

Common uses

  • Connect Flood Fill’s Info output to Flood Fill Info and a base grayscale or color map to Grayscale/Color Input.
  • Luminance changes brightness; Color controls rotate hue. All four controls default to zero, so regions retain their sampled input-map values by default.

Input ports

  • floodFill

  • input

  • Flood Fill Info expects the Info output from Flood Fill.

  • Grayscale/Color Input supplies the per-region base tones.

Output ports

  • out

  • Outputs one grayscale or color swatch per flood-filled region.

Parameters

ParameterTypeDefaultRange or values
Luminance Adjustmentfloat0-1 to 1
Luminance Randomfloat0-1 to 1
Color Adjustmentfloat0-1 to 1
Color Randomfloat0-1 to 1

Behavior

  • Every connected flood-filled region receives a uniform result.
  • Output format follows the Grayscale/Color Input so grayscale maps remain grayscale and color maps retain color.

Common mistakes

  • The Flood Fill Info input is required; the node cannot derive regions from a plain mask.
  • Very large positive or negative luminance values can clamp colors to black or white.

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