Splatter Circular
Splatter Circular
Use Splatter Circular to distribute instances of an input pattern radially. You can control radius, rotation, scale, masking, and randomization per instance. Excellent for radial motifs, lens effects, and decorative rosettes.
Availability
This node requires Pro.
Common uses
- Enable Center Orientation to align instances radially towards the pivot.
- Tweak radius variation and scale variation for natural scattering.
Input ports
-
pattern -
background -
Takes a Pattern image to splatter and a Background image.
Output ports
-
out -
Outputs the scattered composite.
Parameters
| Parameter | Type | Default | Range or values |
|---|---|---|---|
| Number | int | 12 | 1 to 64 |
| Radius | float | 0.25 | 0 to 1 |
| Radius Rand | float | 0 | 0 to 1 |
| Ring Amount | int | 1 | 1 to 10 |
| Ring Spacing | float | 1 | 0 to 1 |
| Spread | float | 1 | 0 to 2 |
| Spiral | float | 0 | 0 to 1 |
| Ring Rotation Offset | float | 0 | 0 to 1 |
| Size X | float | 0.1 | 0.01 to 2 |
| Size Y | float | 0.1 | 0.01 to 2 |
| Size X Rand | float | 0 | 0 to 1 |
| Size Y Rand | float | 0 | 0 to 1 |
| Scale | float | 1 | 0 to 2 |
| Scale Rand | float | 0 | 0 to 1 |
| Rotation | float | 0 | 0 to 1 |
| Rot Rand | float | 0 | 0 to 1 |
| Center Orientation | bool | false | - |
| Mask Rand | float | 0 | 0 to 1 |
| Lum Rand | float | 0 | 0 to 1 |
| Blend Mode | enum | max | max, add, normal |
| Seed | int | 12345 | 0 to 999999 |
| Interpolation | enum | nearest | nearest, bilinear |
Behavior
- Distributes instances based on angular intervals derived from the number of instances.
Common mistakes
- High instance counts with complex patterns can slow down rendering.
- If scaling is large, instances may clip canvas borders if tiling is disabled.