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Vector Warp

Vector Warp

Vector Warp uses a color vector map instead of a grayscale driver. Red controls horizontal movement and green controls vertical movement around a neutral 50% value, which makes it suitable for flow maps, normal-map-derived vectors, and authored directional deformation.

Availability

This node requires Pro.

Common uses

  • Use RGBA Merge or a normal-map conversion to build a vector map.
  • Keep red and green near 50% where no displacement is wanted.
  • Switch Vector Format when the source flow or normal map uses the opposite green-channel convention.

Input ports

  • input

  • vectorMap

  • Input is the image to distort.

  • Vector Map is a color map with 50% red/green as the neutral vector.

Output ports

  • out

  • Preserves the primary input image format and dimensions.

Parameters

ParameterTypeDefaultRange or values
Intensityfloat0.10 to 1
Non-Square Expansionbooltrue-
Vector Formatenumdirectxdirectx, opengl

Behavior

  • Only the red (X) and green (Y) channels are sampled.
  • DirectX and OpenGL formats differ only by their green-channel direction.

Common mistakes

  • Blue and alpha do not affect the displacement.
  • High intensity can stretch detail and reveal non-tiled edges when tiling is disabled.

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