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Simplex Noise

Simplex Noise

Use Simplex Noise when you need smooth noise with better isotropy than Perlin. Simplex noise has fewer directional artifacts and is well-suited for terrain, cloud, and flow-like procedural textures where directional bias would be visible.

Availability

This node requires Pro.

Common uses

  • Use low-frequency noise for broad breakup and high-frequency noise for detail.
  • Drive distortion, blend masks, or thresholding with noise outputs.

Input ports

  • None

  • No external image input required; parameters and seed control output.

Output ports

  • out

  • Outputs grayscale or multichannel noise depending on node settings.

Parameters

ParameterTypeDefaultRange or values
Frequencyint81 to 128
Seedint123450 to 65535
Disorderfloat00 to 1
Multichannelboolfalse-
Non-Square Expansionbooltrue-

Behavior

  • Noise nodes are deterministic for a given seed and parameter set.
  • Simplex noise uses a skewing grid to produce fewer directional artifacts than Perlin.
  • Disorder animates the underlying noise ingredients on a perfect loop, so 1.0 returns to the same result as 0.0.

Common mistakes

  • Very high frequency values can alias at lower output resolutions.
  • When using seed-heavy graphs, keep seed strategy organized for reproducibility.

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