Text
Text
Use Text to render procedural labels or glyph masks directly inside the graph. It is typically transformed, beveled, or blended to create decals and signage details.
Availability
This node is available in the free feature set.
Common uses
- Start graphs with one or more generator nodes, then route them into filters or mixing nodes.
- Combine with Levels, Curves, or Blend to shape the final look quickly.
Input ports
-
None
-
Usually no required image input; parameters define the output pattern.
Output ports
-
out -
Primary output is an image signal used by downstream nodes.
Parameters
| Parameter | Type | Default | Range or values |
|---|---|---|---|
| Font | enum | sans-serif | sans-serif, serif, monospace, cursive, fantasy, Arial, Calibri, Consolas, Courier New, DM Sans, Fira Code, Geist, Georgia, Helvetica, IBM Plex Sans, Inter, JetBrains Mono, Lora, Menlo, Merriweather, Montserrat, Noto Sans, Open Sans, Outfit, Playfair Display, Poppins, Roboto, Segoe UI, Source Code Pro, Times New Roman, Trebuchet MS, Verdana |
| Size | float | 0.25 | 0 to 10 |
| X | float | 0.5 | 0 to 1 |
| Y | float | 0.5 | 0 to 1 |
| Rotation | float | 0 | 0 to 360 |
Behavior
- Generator nodes define the initial signal that propagates through the graph.
- Most generator outputs can be treated as grayscale unless the node is color-focused.
Common mistakes
- Large or high-contrast sources can amplify artifacts in downstream blur or warp chains.
- Keep source scale consistent before combining multiple generators.