Quick Tile
Quick Tile
Use Quick Tile to repeat an input reliably with controls aimed at tileable outputs. It is a fast route to seamless patterns before additional variation passes.
Availability
This node requires Pro.
Common uses
- Apply distortions after establishing a stable base pattern.
- Use mild distortion early and stronger effects near the end for control.
Input ports
-
input -
Typically expects an image input plus optional control inputs.
Output ports
-
out -
mask -
Outputs transformed image data in the same graph branch.
Parameters
| Parameter | Type | Default | Range or values |
|---|---|---|---|
| Mask Warping H | float | 0 | -100 to 100 |
| Mask Warping V | float | 0 | -100 to 100 |
| Mask Size H | float | 0.15 | 0 to 1 |
| Mask Size V | float | 0.15 | 0 to 1 |
| Mask Precision H | float | 0.5 | 0 to 1 |
| Mask Precision V | float | 0.5 | 0 to 1 |
Behavior
- Distortion nodes remap sampling coordinates rather than direct color values.
- Input continuity strongly influences final distortion quality.
Common mistakes
- Aggressive warps can stretch artifacts and expose seams.
- Coordinate-heavy chains can become hard to debug without checkpoints.