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Atlas Split

Atlas Split

Use Atlas Split to extract individual textures from an atlas or sprite-sheet. Each cell of the grid becomes a separate output port, with the cell content scaled to full output resolution.

Availability

This node requires Pro.

Common uses

  • Connect an atlas texture to the input port.
  • Adjust Grid X and Grid Y to match the atlas layout.
  • Connect downstream nodes to the individual cell outputs you need.

Input ports

  • input

  • Single atlas image input to be split into grid cells.

Output ports

  • None

Port names can depend on the graph or node configuration.

  • Each grid cell becomes a separate numbered output port with the cell content scaled to full resolution.

Parameters

ParameterTypeDefaultRange or values
Grid Xint41 to 8
Grid Yint41 to 8

Behavior

  • Outputs are generated left-to-right, top-to-bottom matching standard atlas layout.
  • Only connected output ports are computed; disconnected outputs are skipped.

Common mistakes

  • Only connected outputs are rendered — unused outputs are skipped for performance.
  • Cell content is stretched to fill the full output resolution; source cell aspect ratio is not preserved.

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