Tile Generator
Tile Generator
Use Tile Generator to lay out repeatable brick or panel motifs with explicit spacing control. It serves as a structural base that can be aged with noise, warp, and edge wear.
Availability
This node requires Pro.
Common uses
- Use with masks, gradients, or floods to create patterned materials quickly.
- Combine with transform nodes to break perfect repetition.
Input ports
-
tile -
pattern2 -
pattern3 -
pattern4 -
scaleMap -
maskMap -
rotationMap -
vectorMap -
distributionMap -
lumaMap -
colorMap -
Inputs vary by node; many pattern controls are parameter-driven.
Output ports
-
out -
Outputs pattern maps for color, mask, or height pipelines.
Parameters
| Parameter | Type | Default | Range or values |
|---|---|---|---|
| Pattern Number | int | 1 | 1 to 4 |
| Pattern Select | enum | random | random, index, distribution |
| Pattern Symmetry | float | 0 | 0 to 1 |
| Symmetry Random Mode | enum | horizontalVertical | horizontalVertical, horizontal, vertical |
| Pattern Rotation Random | float | 0 | 0 to 1 |
| Mask Random | float | 0 | 0 to 1 |
| Scale Map Influence | float | 0 | 0 to 1 |
| Vector Map Rotation | float | 0 | 0 to 1 |
| Mask Map Threshold | float | 0 | 0 to 1 |
| Luma Map Influence | float | 0 | 0 to 1 |
| Color Map Influence | float | 0 | 0 to 1 |
| X Count | int | 4 | 1 to 128 |
| Y Count | int | 4 | 1 to 128 |
| Size Mode | enum | normal | normal, keepRatio, absolute, pixel |
| Size X | float | 1 | 0.01 to 10 |
| Size Y | float | 1 | 0.01 to 10 |
| Size X Var | float | 0 | 0 to 1 |
| Size Y Var | float | 0 | 0 to 1 |
| Overall Scale | float | 0.9 | 0 to 10 |
| Overall Scale Var | float | 0 | 0 to 1 |
| Overall Pos Var | float | 0 | 0 to 5 |
| Rotation | float | 0 | 0 to 1 |
| Rotation Var | float | 0 | 0 to 1 |
| Pos X Var | float | 0 | 0 to 5 |
| Pos Y Var | float | 0 | 0 to 5 |
| Offset X | float | 0 | 0 to 1 |
| Offset Y | float | 0 | 0 to 1 |
| Lum Var | float | 0 | 0 to 1 |
| Hue Var | float | 0 | 0 to 1 |
| Blend Mode | enum | max | max, add, normal |
| Seed | int | 12345 | 0 to 999999 |
| Interpolation | enum | nearest | nearest, bilinear |
Behavior
- Pattern nodes synthesize repeated structures from parameterized placement rules.
- Pattern outputs are often strongest when paired with mask-aware blends.
Common mistakes
- Over-randomization can make tiles hard to art direct.
- High tile counts can increase render cost in complex graphs.